Info about F$B Seasons and Wonders!

Friend$broker Help And Notsostupid Questions

What is this??

This is not just a "bidding/buying game" where players need to click their mouse button and wait for a result; our aim was to create a game that would motivate players to construct and apply specific strategies, set goals and become one with the idea of upgrading their abilities on a daily basis. Friend$broker is based on a system of rewarding; players who demonstrate a continuous progress throughout the game will be benefited with more abilities (which means more income) and greater positions in the overall ranking.

So, what should I be doing right now?

In order to become one with the idea of Friend$broker, players should be steadily upgrading their abilities and collecting experience (XP) through their achievements. To help players get off on the right foot, we decided to award everyone who joins the game with abilities that already match level 1 so that they start the process of earning money right away.

How does the game work?

Creating this game, our main concern was to keep players on their feet, from the very first moment they entered the game until the day they would be exhausted of clicking their mouse button. To set a solid basis for that, we decided to create a new bidding project where players cannot surpass a specific value limit or acquire fancy prices, and we applied this idea on a system of fixed, 24 hour-long bidding rounds. Through this technique, we are able to prevent players from becoming isolated in their own ‘kingdoms’, until someone finds the money required to generate some kind of action; allow each and every player to approach and interact as gamers with everyone else; secure the game from market bubbles.

(Value) So, what’s my price tag? Do I have a value? How will I know if people like me or not?

Friend$broker has created two ways to give players a feedback about their prices and values during the game: the first one comes from the price tag icon in a player’s Statistics Board, which demonstrates their Value during the gaming round that’s on at the time. This value is formed according to how many bids a player receives from other players during a fix gaming round of 24 hours. The second way for players to know their value is the number demonstrated on the right side of their Statistics Board underneath the number in the green font (info about the green one coming right up!). This number shows a player’s Overall Value in the game, which comes from the amount of money that other players have spent by placing the final, winning bid on them. In other words, this number demonstrates the Damage caused to pet owners.

(Overall ranking): What’s that green number underneath my level name?

This number demonstrates a player’s position in the Overall Ranking, that is, where the player’s progress stands among the overall amount of game users. The overall rank of the game can be found on the Hall Of Fame page, by clicking on the hat-gloves-whisky combo icon in the middle of your profile page.

(Max Value): What’s that pile of coins and a $ in my Statistics board?

This icon is followed by a number that demonstrates a player’s Max Value during the game. The Max Value of a player is the higher value they acquired at some point during the game, i.e. their value record. This number changes if surpassed by a higher value during a game round, otherwise stays the same.

(XP Level): What are these three stars on my Statistics Board?

These stars accompany your very own experience level (XP Level). As we mentioned above, our goal was to create a game that would offer more to its players as they upgraded their accounts. For this reason, we’ve chosen to provide players with XP points which translate into a player’s unique XP Level.

Why do I need the XP points?

The more XP points a player collects, the greater their XP Level becomes. As the XP Level increases, players become able to enjoy 1) more and better works, 2) a better Quarter Day Bonus (money you receive every 6 hours), 3) greater energy capacity, 4) more assigned tasks, 5) new Extra Objects, 6) a better XP rank at the Hall Of Fame page.

How do more works benefit me as a player?

When a new player enters the game and their XP level is still low, they can only receive a limited amount of work from their owners and choose from that same small amount to assign their pets with. The works a new player is able to receive and assign do not offer a significant amount of money in return. As the XP level of a player gets higher, they become able to receive and assign choosing from a bigger variety of works that award them with more money. In other words, the bigger XP level a player obtains, the more money they will get by receiving/ assigning a work.

Could you give an example?

Let’s say you recently entered the game and you want to assign your pet with a work. Your XP level is 1, so all works you can choose from (for example, “Take out the garbage”) require 5 minutes and 3 units of energy in order to become completed. These works offer an average profit of $10,000. At the same time, a player that has been playing the game for quite a while and has upgraded their XP level to 20 can assign works (for example, "Change a light bulb") that also require 5 minutes and 3 energy units, but offer an average profit of $18,500 in return.

What’s a Quarter Day Bonus?

Your Quarter Day Bonus is money that you receive every 6 hours. Each time a player climbs higher in the level ranking they obtain an extra 10% in their quarter day bonus; which means that, if the quarter day bonus for level 1 is $2.750 every six hours, on level 2 players will receive $3.025 every 6 hours. This is the best way for players to understand the “upgrading”’notion of the game, as being on level 20 offers $6.484; level 50 offers $293.477; and finally, being on level 100 offers $34.451.531 (!) every 6 hours! This is an equal opportunity for each and every player to play and win as more money as possible.

How do I benefit from a greater Energy Capacity?

Your energy capacity is demonstrated in the upper right corner of your profile page with a yellow font; your energy MAX capacity is the second of the two numbers you see, and shows your ability to store energy units. If a player’s energy tab demonstrates two equal numbers, this means that their energy capacity cannot be further increased, unless they level up. In order to generate an energy level-up, players need to increase their XP level, which is planned to always match their energy MAX capacity. This means that, if your XP level is 30, your energy MAX capacity is 30 as well. In other words, a high energy capacity means that players acquire a high XP level, and a high XP level helps players obtain more energy to spend on their works.

How do I benefit from receiving more Tasks?

Tasks have a single purpose; to offer players money! Therefore, by upgrading their XP level, players become able to unlock more tasks and make more money by accomplishing them; this is also a good opportunity for players to familiarise their selves with the basics of the game.

How do I benefit from having access to better Extra Objects?

Extra Objects are designed to provide players with better ability numbers. By upgrading their XP level, players obtain access to new Extra Objects that hold greater ability numbers.

How do I benefit from having a good XP rank in the Hall of Fame?

The more XP points a player collects, the better their XP rank at the HOF. A good XP rank provides players with a better Overall rank in the game (which is that green number on your Statistics Board underneath your awesome level name?).

How do I earn XP points?

There are a number of ways designed to help you earn XP points:

Keeps
When you become the last player to bid on a pet at the end of a 24 hour gaming round, that means you’ve become a keeper to that pet and you can own them for the next 24 hours, until the next round comes to an end. Making a keep means that the pet gets a reset on their Value, which matches their starting price in that gaming round. The XP an owner earns from making a Keep is equal to the amount of the pet’s lost value (or, as we name it in the game, DAMAGE caused to the keeper) multiplied by 0,01. Therefore, if the last bid a player places on a pet is, for example, $477.797, the value of the pet gets a reset at $10.557 and the keeper looses $467,240. This amount, multiplied by 0,01 gives the keeper 4,672 XP points, which can bring a player from XP Level 0 to XP Level 14. The $10,557 can return to the owner, as he still maintains the ability of a bidder on that pet.
Successful rounds
Gaming rounds are considered successful when the closing price of a player is higher than their starting price at the beginning of that round. By completing a round successfully, players benefit from the Damage caused to their keeper multiplied by 0,001. Therefore, if the Damage is $475,240 as in the example set above, the player who becomes a pet receives 475,240 x 0,001 = 467 XP points.
Gifts
Gifts are designed to make people happy and provide players with XP points! At Friend$broker, the XP profits come from multiplying the price of each gift by 0,0005. If for example a player purchases a gift that costs $2,000 they will receive 2,000 x 0,0005 = 1 XP point in return, a gift of $200,000, 100 XP points and so on.
Bids
When players bid on a pet, not only do they become bidders on that pet but they also receive XP points. The XP points in this case come from the value of that bid multiplied by 0,0002. If for example a player places a bid of $4.477 they will receive 4,477 x 0,0002 = 1 XP points in return, a bid of $1.024.200, 205 XP points and so on.
Works
Players can win XP points by either assigning works to their pets or receiving works from their owners. The XP points that each work offers can be found next to the star-medal icons underneath each work’s description. This icon is followed by a number that demonstrates the amount of XP points awarded for the completion of each stage.
Achievement badges
Players can also win XP points by receiving achievement badges

What’s that green chart in the upper left corner of my Statistics board?

This chart demonstrates the amount of XP points a player needs to collect in order to reach the next game level.

(Family): What’s that piggybank in my Statistics box?

This pink piggybank is your own family of friends. This is an innovative part of the Friend$broker rewarding system, where players are benefited from inviting friends to the game. Our aim was to encourage players to invite real and active users, rather than simply creating inactive accounts in order to collect an occasional bonus. For this reason, we decided to create the “family” entity.

So, how does this family-system work? Do I get to win something by filling up my piggybank?

Friends invited to join the game, along with the ones they invite to the game, form each player’s unique ‘family of player-friends. The benefit in this case comes from the fact that each player receives a 7,5 % of the total amount of money their friends spend, plus an extra 25% of the family profits (that is, what friends receive from their own friends), and all of the above on a daily basis! What this means is that, instead of creating a fake or inactive account that does not offer any kind of substantial profit, players can win a great deal of money on a daily basis by simply maintaining their accounts and inviting friends to join the game!

I need to see real numbers to believe this.

To show you how easy that can be, here’s an example coming from our user Megan Smith (https://www.friendsbroker.com/pet/megan). Within only six days of playing Friend$broker and having invited 19 friends to join her family, Megan was able to collect:

Ok, I’m down with that. Now, how do I invite friends to join the game?

In the process of inviting friends to the game, players should use a specific invitation link that will navigate and allow users to create an account. This can be done by clicking on “ACCOUNT” in the upper right corner of your profile page. Click on “Your URLs”, “Edit” and then copy the “invitation URL”, paste and send it to your friends through facebook or email (please be careful to send THE INVITATION link and not the one that corresponds to your profile page).

MY FRIENDS CAN’T REGISTER! I’m doomed to a gaming life of isolation and blue-chip poverty!

To make sure that friends complete their registration successfully, players can attach the following guidelines to their invitations:

 
Click on the invitation link that opens your registration form.
 
Enter your personal information, paying an extra attention to the field “username”: your username should consist of a successive word without gaps or text symbols between characters.
 
Complete the form and click on “Registration”. If by doing this you find yourself redirected to the same page, have a look at the information you just entered; if everything’s still there, this means you made a mistake somewhere in the process, so read through the form once again. Fix the wrong info and click on “Registration””. If you keep getting redirected to that same page, there’s a still field holding wrong information of yours.
 
If you’re being redirected to the form-webpage and the information you previously entered is now gone, this means you have completed your registration successfully and you can proceed to the next stage.
 
Check your email account for an email that includes your personal activation link. If you cannot locate this email, have a look inside your 'Junk' box.
 
Click on your activation link. Your account is now activated!
 
All you need to do now is to login by clicking on the Friend$broker logo in the upper left of the page that you currently are. This action will redirect you to our game’s homepage, where you can login by using your username and password.

What are the Ability Stats?

All players possess an “ability stats” box on their personal profile. This box provides an overview of the abilities a player obtains while playing the game, that is, the ability of a “pet””, a “broker””, an “employer””and that of an “employee”.

Why should I upgrade my abilities? It costs!
The overall purpose of abilities is to award the most determined players with more money within a reasonable amount of time and with the smallest possible cost of energy. Therefore, upgrading your abilities works only for the best, as it allows players to earn more money and accomplish a quicker energy refill. The upgrading limit for all of the abilities is 100.
What does my “pet” ability mean?
A player’s ability as a pet is a way for the player to become owned by another player. In the process of becoming somebody’s pet, players win money each time an aspiring owner places a bid on them in the Market. An elevated ‘pet ability’ means that a player is able to receive more money when aspiring owners place a bid on them.
What does my “broker” ability mean?
A player’s ability as a broker allows the player to buy pets, outbid other players on the process of winning and keeping a pet and receive their money back (with an extra bonus which gets higher as the “broker” ability increases) when other players outbid their offers on a pet.
What does my “employer” ability mean?
A player’s ability as an employer allows players to make more money by assigning works to their ‘ownees’. Each work contains several stages; on each stage, there are two numbers that demonstrate the amount of money that can be earned (for example, “Collect the garbage, 360/900”): the first amount represents the money a player can win based on their ability; the second amount represents the money a player could win if their ability level was 50 (if a player’s ability higher than 50, then they will receive more - remember all abilities can be upgraded to level 100).
What does my “employee” ability mean?
A player’s ability as an employee means that they are in position to receive work from their employer, i.e. their owner. Therefore, being an employee allows a player to earn money by successfully completing the works assigned by their employers/ owners. The higher a player’s ability as an employee the more money they can earn by completing the assigned work; again, the first amount demonstrated on each work-stage represents the money an employee is about to make, based on their ability; the second amount represents the money an employee could make, should their ability had reached level 50.
What’s an “extra object”?
Extra objects can be found at the Stuff Shop. Their purpose is to provide players with instant abilities. BUT, if a player’s trained abilities are higher than those of the extra object purchased, they override the extra object’s ability in a way that it becomes useless to the player. As players continue to upgrade their abilities, they should keep an eye on the extra objects obtained and replace them, if needed, with new ones that hold greater ability numbers.

How do I receive/assign works?

All works can me assigned and checked upon (in terms of their progress) by clicking on the tool icon (a screwdriver and a wrench) on the upper left side of a player’s profile page.

In order for players to receive works they need to acquire an owner. Owners become obtained after the end of gaming round 1. In order to assign works, players must become owners to a pet. This can happen from the very first minute an account gets created, and all that players need to do is make a KEEP on a pet.

Works have been created based on the following parameters:

 
The employer XP level
 
The employee XP level
 
The amount of time needed in order for all stages to become complete.
 
The amount of energy needed in order for all stages to become complete.
 
A guaranteed amount of money for the employer.
 
A guaranteed amount of XP points for the employer.

What’s that money icon with the red check underneath the work description?

This icon is followed by a number that demonstrates the amount of money an employer will make in case their pets do not undertake the assigned work (in other words, a money warranty).

What’s that star-medal icon with the red check underneath the work description?

This icon is followed by a number that demonstrates the amount of XP points an employer will receive in case their pets do not undertake the assigned work (an XP points warranty).

How can I tell between a good and a bad work?

A BAD work is something that we all understand. Something like taking out the garbage or cleaning the stairs! As terrifying as these works might sound, at Friend$broker they are designed to provide both money and XP points to employers/employees. GOOD works (which are still in the making process!) are designed to award employers with a great amount of XP points instead of money. Pets on the other hand are awarded with money and XP points by undertaking both good and bad works. This means that when it comes to good works, not only do employers receive no profit but they also lose a significant amount of money.

How do I choose which work to assign?

As we mentioned above, the higher a player’s XP LEVEL the more and better works they can assign or receive. In reality, in order for an assigned/received work to offer the higher possible profit, both parts should be elevated. This means that if a player with an XP level 100 owns a pet with an XP level 1 they can only assign 1 work to this pet, even if their XP level demonstrates that they can choose from a number of works. (The works that a player is able to choose from can be seen by clicking on the “view works” button).Therefore, in order for players to be able to assign better works they need to be owners to pets with elevated XP levels. This also helps pets to become valued according to their XP level.

Is there a difference between smaller and bigger works?

Smaller works offer more money per energy unit. If for example a player finds a pet that they have a good collaboration with, it is suggested they assign them with short-time works rather than long ones; big works happen to require a great amount of energy while not providing an equal amount of money in return. In this case, smaller works can offer more money. If on the other hand a player owns a lazy pet, it is suggested they assign them with long-time works. Finally, if a player owns a pet that is likely to remain idle for ever, it is suggested they choose to assign them with works that offer the best possible money warranty.