Everything you need to know about F$B Seasons and Wonders!

Friend$broker is a Business Simulation/Social game. The story of the game is unfolded through the adventures of Mr. Brian Wisepockets and The Zuper Pets' team, and takes place on the island of Brokeropia. Mr. Brian serves as the mayor of Brokeropia and representative of the game, while The Zuper Pets are the citizens of Brokeropia, aka the players of the game.

Seasons

Friend$broker is divided into Seasons. Each Season lasts for more than 1 year, including Wonders. During a Season, players work on their economic development through bidding, owning and assigning works to other players, being owned and working for other players, collecting money and XP points and competing in the Hall of Fame ranks. Players can also socialize with other players through various features of the game (Pokes, Gifts, Wishlists and Chatting) and participate in Wonders.

Before the end of every Season, Mr. Brian Wisepockets announces the beginning of a new Wonder.

Wonders

Wonders are events that take place in parallel to the game's regular mode. During a Wonder, players are called to participate in the making of a new building/landmark/environmental feature on the island of Brokeropia.

Participation in Wonders is optional and players can continue playing the game as per usual (bidding, buying other players etc.) without taking part in a Wonder. That said, Wonders are a very important essence of Friend$broker, as they boost a player’s progress in Weekly Events and give great rewards.

The completion of each Wonder marks the end of the corresponding Season. The winners of each Wonder are 2, the Architect (the person who completes the Wonder first) and the Overall Winner (the player who occupies the 1st position in the Overall rank when the Wonder is completed).

More info about the Architect and the Overall Winner can be found under the section “Wonder winners and rewards”.

Overview of Seasons and Wonders

Current season: Season 6

Number of Wonders made so far: 5(“The Island Calling“, “Mountain Bidmore“, “Friendsbroker City and The Newbies Training River“, “Broker's Ben“, “Brokers Just-Wanna-Have-Fun Park”).

Wonder structure and duration

The duration of a Wonder depends on how fast players progress in the making of the Wonder. An approximate duration could be 6 months or more.There is no time limit as to when a Wonder will be completed, and Seasons will not end until a Wonder is completed.

How to evaluate your progress in a Wonder

The following HOF ranks are designed to help players keep track of their progress in creating a Wonder:

 

The Wonderful Architect Rank: Shows how much a player has progressed in completing a Wonder, i.e. how many levels of the Wonder they have completed. The Wonderful Progress rank can be found in the Hall Of Fame, by clicking on the 'Season' tab and choosing the name of the current Wonder/Season.

The player who manages to complete all 100 levels of a Wonder first (the Architect) is placed in the 1st position of the Wonderful Progress rank.

The Wonderful Progress rank is also one of the main ranks to award points to the Overall rank, and one of the two ranks to award points to the Reputation rank. When a Wonder is completed, the Wonderful Progress rank awards 1,500,000 Reputation points to each of the two winners, i.e. the Architect and the Overall Winner.

  • Finishing Position In A Wonder
  • Reputation Points Received
  • 1
  • 1500001
  • 2
  • 1381504
  • 3
  • 1303734
  • 4
  • 1246737
  • 5
  • 1202199
  • 10
  • 1066199
  • 20
  • 939303
  • 50
  • 790934
  • 100
  • 693773
  • 500
  • 512142
  • 1500
  • 416961
 

The Wonderful Achiever Rank: (formerly known as “Wonderful Points Rank”): Shows a player's point sum from the levels they have completed.

Each Wonder has 100 levels; in each level, players compete against each other on who will finish the level first, and the player who finishes a level first wins the most Wonderful Achiever points. All players, including those who finish a level last, receive an amount of Wonderful Achiever points for their Wonderful Achiever rank:

  • Finishing Position in a level
  • Wonder Archiever Points Received
  • 1
  • 10000
  • 2
  • 6725
  • 3
  • 5403
  • 4
  • 4664
  • 5
  • 4182
  • 10
  • 3065
  • 20
  • 2334
  • 50
  • 1707
  • 100
  • 1385
  • 500
  • 908
  • 1500
  • 704

These points are the same for every level of the Wonder, regardless of the level's cost.

The Wonderful Achiever rank is one of the main ranks that award points to the Overall rank.

 

The Wonderful Firestarter Rank: shows a player’s point sum from the Wonder levels they have started.

In each Wonder level, players compete against each other on who will start the level first, and the player who starts a level first wins the most Wonderful Firestarter points. All players, including those who start a level last, receive an amount of Wonderful Firestarter points for their Wonderful Firestarter rank:

The Wonderful Firestarter rank is one of the main ranks that award points to the Overall rank.

  • Starting Position per level
  • Wonder Firestarter Points Received
  • 1
  • 10000
  • 2
  • 6725
  • 3
  • 5403
  • 4
  • 4664
  • 5
  • 4182
  • 10
  • 3065
  • 20
  • 2334
  • 50
  • 1707
  • 100
  • 1385
  • 500
  • 908
  • 1500
  • 704
 

The Reputation Rank: Shows a player's position in all Friend$broker Seasons collectively, i.e the total amount of points that a player has managed to collect by participating in several F$B Seasons and Weekly Events. The Reputation rank is a key aspect of Friend$broker, as it combines a player's efforts and progress in every Season of the game

The Reputation rank receives points from each Season separately, based on a player's finishing position in the Wonderful Progress rank and in the Overall rank (see below). When a player (the Architect) completes a Wonder, all other players' positions in the Wonderful Progress rank and in the Overall rank (and in all the ranks listed in the HOF) freeze; the points they receive are the points they have collected until that very moment. These points are then added to their Reputation rank. The Reputation Rank appears in every Season in the HOF page.

Players can receive up to 2,500,000 points for their Reputation rank at the end of a Wonder, should they be both the Architect and the Overall Winner of a Wonder (i.e. if they finish all 100 levels of the Wonder first and occupy the 1st position in the Overall rank), and up to 100,000 points from the Weekly Event that takes place at the time.

All players, including those who finish the Wonder last, receive an amount of Reputation Points for their Reputation rank:

The Reputation rank is based on an eternal collection of points; it never gets zeroed out, and for this reason it becomes the ultimate pursuit for all players who participate in Wonders. This rank is visible in every Season, and its rates either show an increase or remain the same.

 

The Overall Rank: Shows a player's total progress during a specific season. This means that a player can be listed last in the Overall rank in Season 2 but first in Season 3, etc.

  • Finishing Position In A Wonder
  • Reputation Points Received
  • 1
  • 1000001
  • 2
  • 921003
  • 3
  • 869156
  • 4
  • 831158
  • 5
  • 801466
  • 10
  • 710799
  • 20
  • 626202
  • 50
  • 527289
  • 100
  • 462516
  • 500
  • 341428
  • 1500
  • 277974

In contrast to the Reputation rank, the Overall rank is unique for each Season, which means that its numbers get zeroed out when a new Season begins.

When a player completes a Wonder (the Architect), all players' positions in the Overall rank freeze, and the points they receive are based on their positions in the Overall rank during that moment. The same amount of points that players have collected in their Overall rank is then awarded to their Reputation rank.

The player who occupies the 1st position of the Overall Rank when a Wonder is completed receives 1,000,000 Reputation points.

Wonder winners and rewards

Every Wonder has 2 winners, which also become winners of the corresponding Season:

 

The Architect, i.e. the player who completes a Wonder first.

 

The Overall Winner, i.e. the player who occupies the 1st position in the Overall rank when a Wonder is completed.

The Architect and the Overall Winner are two equally strong achievements and for this they receive:

All active players win an amount of Blue Chips based on their positions in the HOF ranks (their total amount of points from all HOF ranks), thus positions:

'Your End of Season Blue Chips Reward' feature appears with every new Wonder in the HOF (under the 'Find your rank' button), to show players the amount of Blue Chips they can win based on their rankings at that specific time.

Wonderful Progress Points Reward Table 1/3
  Max BC Max BC Max BC Max BC Max BC Max BC Max BC Max BC  
  5000250012501250500100010001000  
  Overall RankWONDERful ArchitectWONDERful FirestarterWONDERful AchieverMost ExperiencedCurrent ValueTotal Amount of KeepsTotal Amount of Bids  
1 5000250012501250500100010001000 1
2 31561578789789316631631631 2
3 23591180590590236472472472 3
4 1909954477477191382382382 4
5 1616808404404162323323323 5
6 1408704352352141282282282 6
7 1254627313313125251251251 7
8 1133567283283113227227227 8
9 1036518259259104207207207 9
10 95747823923996191191191 10
12 83341720820883167167167 12
15 70335217617670141141141 15
20 56528314114157113113113 20
25 47723911911948959595 25
30 41620810410442838383 30
35 370185939337747474 35
40 335167848433676767 40
45 306153777731616161 45
50 283141717128575757 50
75 209104525221424242 75
100 16884424217343434 100
150 12462313112252525 150
200 10050252510202020 200
300 743719197151515 300
400 603015156121212 400
500 512513135101010 500
600 442211114999 600
750 3719994777 750
1000 3015883666 1000
1500 2211662444 1500
Wonderful Progress Points Reward Table 2/3
  Max BC Max BC Max BC Max BC Max BC Max BC Max BC Max BC  
  1000250200050025020002501250  
  Current Bids' Total ValueTotal Money Spent on GiftsFanciest Gift CardBadge XPFamily XPTotal AbilityWishlistedBiggest Wallet  
1 1000250200050025020002501250 1
2 63115812623161581262158789 2
3 472118944236118944118590 3
4 382957631919576395477 4
5 323816461628164681404 5
6 282705631417056370352 6
7 251635011256350163313 7
8 227574531135745357283 8
9 207524151045241552259 9
10 19148383964838348239 10
12 16742333834233342208 12
15 14135281703528135176 15
20 11328226572822628141 20
25 9524191482419124119 25
30 8321166422116621104 30
35 741914837191481993 35
40 671713433171341784 40
45 611512331151231577 45
50 571411328141131471 50
75 4210832110831052 75
100 3486717867842 100
150 2565012650631 150
200 2054010540525 200
300 154307430419 300
400 123246324315 400
500 103205320313 500
600 92184218211 600
750 7215421529 750
1000 6212321228 1000
1500 41921916 1500
Wonderful Progress Points Reward Table 3/3
  Max BC Max BC Max BC Max BC  
  5005005002000  
  Max ValueWorks CompletedAssigned Works CompletedNewbie Pet Hunter  
1 5005005002000 1
2 3163163161262 2
3 236236236944 3
4 191191191763 4
5 162162162646 5
6 141141141563 6
7 125125125501 7
8 113113113453 8
9 104104104415 9
10 969696383 10
12 838383333 12
15 707070281 15
20 575757226 20
25 484848191 25
30 424242166 30
35 373737148 35
40 333333134 40
45 313131123 45
50 282828113 50
75 21212183 75
100 17171767 100
150 12121250 150
200 10101040 200
300 77730 300
400 66624 400
500 55520 500
600 44418 600
750 44415 750
1000 33312 1000
1500 2229 1500

Also, with the beginning of every new Season:

Some really important facts to keep in mind regarding winners and prizes:

 
A player can become the Architect AND the Overall winner of a Wonder if they manage to maintain a good strategy (more on that can be found under the section 'Wonder Tips').
 
The prizes awarded at the end of each Season may vary based on the economy of the Season and on the number of participants that each Wonder has.
 
Prizes are given to all active participants, i.e. players who have logged into the game during the last 15 days and who don't have deactivated accounts (whether deactivated by choice or automatically).

What happens after a Wonder/ Season is completed

When a Wonder is completed, the relevant Season is completed as well, and the rankings of the Season are listed in the 'Everlasting Zuperness' tab in the HOF. This category collects a player's ranking positions from all previous Seasons, including the Total Keeps rank, Total Bids rank, Badge XP rank, Total Ability rank and the Works Completed rank. Should a player achieve 5,000 Total Bids in Season 1 and 2,000 Total Bids in Season 2, the Total Bids rank in the Everlasting Zuperness category will demonstrate a total of 7,000 bids.

What about our accounts? Will they change with the Seasons?

A player's account is one and unique, therefore all actions (participating in the Wonder preparation, participating in the Wonder building and completion) will be filtered and applied through and on the existing accounts. Some of the features attached to the mechanisms of the Wonder will be separate for each Season, while the rest of them will remain stable. To make things a bit more clear;

What changes and what stays the same after the end of Season

 

Things that stay the same in every Season:

  • Blue Chip Amounts
  • Memberships
  • Personal details (photos - name - country - 'about me' section)
  • Account settings (username - email - password - message preferences)
  • Reputation Rank
  • Family
  • Blocked Pets
  • Messages
  • Cash: In the beginning of every new Season the economy of the game is adjusted to its initial numbers; the Exchange Rate returns to 1BC = 500 F$D, and all prices are divided by the same number that results to this Exchange Rate (all prices excluding those of gifts).

The same divisor is used to adjust a player's amount of cash to the new Season's Exchange Rate.

To set an example, let's say we have user A, user B and user C. User A has 2,000,000,000,000 F$D, user B 500,000,000,000 F$D and user C 5,000,000,000 F$D at the end of a Season, when the Exchange Rate is 1BC = 1,000,000,000 F$D. At the end of that Season and right before the beginning of the new Season, when the Exchange Rate will be 1BC = 500 F$D, these players will have:

  • A = 2,000,000,000,000 / 2,000,000 = 1,000,000 F$D
  • B = 500,000,000,000 / 2,000,000 = 250,000 F$D
  • C = 5,000,000,000 /2,000,000 = 2,500 F$D

This division helps maintain a players' financial power while keeping the game economy balanced and flexible.

 

Things that change with the beginning of every new Season:

Your Statistics: Every Season has its own Statistics (also its own winners, economy, Wonder etc); Statistics start fresh with the beginning of every new Season so that players can award the relevant amount of points to the ranks of the 'Everlasting Zuperness' category in the HOF. This category adds up a player's rankings obtained in previous Seasons, including the Total Keeps rank, Total Bids rank, Badge XP rank, Total Ability rank and the Works Completed rank. Should a player achieved 5,000 Total Bids in Season 1 and 2,000 Total Bids in Season 2 (while the Season is still running) the Total Bids rank in the Everlasting Zuperness category will demonstrate a total of 7,000 Bids.

Ranks: Apart from the "Reputation" rank that remains the same throughout all the Seasons of the game, all other ranks start fresh with the beginning of every new Season.

Achievements: A player's achievements are unique for each Season. Players can view their Achievements in each Season by visiting their Achievements' page and choosing the desired Season (upper right side on the Achievements' page).

Abilities: A player's Abilities start fresh with the beginning of every new Season; HOWEVER, all active and ONLY active users, according to their ability levels at the end of every Season receive 6 new Special Stuff as a reward for their progress.

Each Special Stuff holds approximately 30% of the total Abilities that players adapted in the previous Season; no active user starts the new Season with their Abilities at 0 and without having Special Stuff.

To set an example of what these 6 Special Stuff offer, let's suppose we have a user with all their Abilities trained to level 90. This means that the user has 450 Ability Units in total. Multiplied by 30%, the user will receive approximately 135 Ability Units for each one of their 6 new Special Stuff. Among those, 1 will be balanced, meaning, it will offer 27 Ability Units.

The Abilities Units in each one of the six Ability categories are as follows:

  • 1st: Pet=27, Broker=27, Employer=27, Employee=27, Energy=27

The remaining 5 special Stuff will offer:

  • 2nd : Pet=63, Broker=18, Employer=18, Employee=18, Energy=18
  • 3rd : Pet=18, Broker=63, Employer=18, Employee=18, Energy=18
  • 4th : Pet=18, Broker=18, Employer=63, Employee=18, Energy=18
  • 5th : Pet=18, Broker=18, Employer=18, Employee=63, Energy=18
  • 6th : Pet=18, Broker=18, Employer=18, Employee=18, Energy=63

Gifts: Gifts start fresh with the beginning of every new Season; all gift prices remain the same.

XP Levels: A player's Experience Level starts fresh with every new Season.

Exchange rate: With the beginning of every new Season, the Exchange Rate is adjusted to it's initial numbers, i.e. 1BC = 500 F$D.

Wonder Tips

There are certain things to keep in mind during every Season and Wonder:

 

Reputation rank and Blue Chips: A player's position in the Reputation rank and the amount of Blue Chips that they manage to collect during a Season become a valuable deposit and a strong lead for their performance in the next Season.

A player's finishing position in the Reputation rank depends greatly on their position in the Wonderful Progress rank and their position in the Overall Rank at the end of each Wonder; as these positions are defined within a very short period of time (when 1 player finishes the Wonder and all positions and points freeze), players need to consider the Reputation Rank as a portfolio that receives their collective efforts and progress in each one of the Wonders.

Blue Chips are given to all Wonder participants. Finishing a Wonder first is equally important to finishing 2nd, as the rewards are big for both positions. Finishing 10th instead of 20th is also important, as higher positions are rewarded with more Blue Chips and greater point-boosts for the Reputation Rank.

 

The ‘Short Time' Button: As mentioned above, all Wonders consist of 100 levels, and each level requires a certain amount of money and time in order to become completed. The ‘Short Time' button allows players to shorten the remaining time of a level by half, and then the remaining time by half and so on. Important: shortening the duration of a level costs 2 times more than the price of the level itself at that specific moment.

A player who might be leading a Wonder at a specific time/level is not necessarily the winner. Spending a lot of cash on the Short Time button in order to complete a Wonder first might result to a great loss of points, especially in important categories such as the Richest Rank, the Value Rank and the Bids Value Rank. Loosing points in these Ranks will inevitably cause a loss of points in the Overall Rank, which will finally provide even less points to the Reputation Rank at the end of a Wonder. The key is to keep a balance in all performances.

Wonderful Level Cost
Player 1st 2nd 3rd 4th 5th 10th 20th 30th 40th 50th 70th 100th Player
Levels Levels
1 98.70 q90.79 q77.84 q63.22 q49.78 q15.34 q3.22 q1.22 q606.98 t352.69 t155.26 t64.99 t 1
2 108.61 q99.90 q85.66 q69.56 q54.78 q16.88 q3.55 q1.35 q667.89 t388.08 t170.84 t71.51 t 2
3 151.79 q139.62 q119.71 q97.22 q76.56 q23.59 q4.95 q1.88 q933.44 t542.38 t238.76 t99.94 t 3
4 268.75 q247.21 q211.96 q172.14 q135.55 q41.76 q8.77 q3.32 q1.66 q960.35 t422.76 t176.95 t 4
5 516.93 q475.50 q407.69 q331.09 q260.73 q80.32 q16.86 q6.39 q3.18 q1.85 q813.15 t340.35 t 5
6 971.08 q893.27 q765.88 q621.97 q489.79 q150.89 q31.66 q12.00 q5.98 q3.48 q1.53 q639.36 t 6
7 1.73 Q1.59 Q1.36 Q1.11 Q869.42 q267.84 q56.20 q21.29 q10.61 q6.16 q2.72 q1.14 q 7
8 2.89 Q2.66 Q2.28 Q1.85 Q1.46 Q448.40 q94.08 q35.64 q17.75 q10.32 q4.54 q1.90 q 8
9 4.59 Q4.22 Q3.62 Q2.94 Q2.32 Q712.68 q149.53 q56.64 q28.21 q16.40 q7.22 q3.02 q 9
10 6.98 Q6.42 Q5.51 Q4.47 Q3.52 Q1.09 Q227.40 q86.14 q42.90 q24.93 q10.98 q4.60 q 10
20 116.19 Q106.88 Q91.64 Q74.42 Q58.61 Q18.06 Q3.79 Q1.44 Q714.56 q415.20 q182.78 q76.50 q 20
30 622.06 Q572.21 Q490.61 Q398.43 Q313.75 Q96.66 Q20.28 Q7.69 Q3.83 Q2.23 Q978.53 q409.57 q 30
40 2.09 s1.93 s1.65 s1.34 s1.06 s324.35 Q68.06 Q25.78 Q12.84 Q7.46 Q3.29 Q1.38 Q 40
50 5.44 s5.00 s4.29 s3.48 s2.74 s844.07 Q177.10 Q67.08 Q33.41 Q19.42 Q8.55 Q3.58 Q 50
60 12.06 s11.10 s9.52 s7.73 s6.09 s1.88 s393.15 Q148.92 Q74.17 Q43.10 Q18.98 Q7.95 Q 60
70 24.04 s22.12 s18.96 s15.40 s12.13 s3.74 s783.70 Q296.85 Q147.84 Q85.91 Q37.82 Q15.83 Q 70
80 44.39 s40.83 s35.01 s28.43 s22.39 s6.90 s1.45 s548.05 Q272.95 Q158.60 Q69.82 Q29.23 Q 80
90 77.47 s71.26 s61.10 s49.62 s39.07 s12.04 s2.53 s956.51 Q476.38 Q276.81 Q121.85 Q51.01 Q 90
100 129.69 s119.29 s102.28 s83.07 s65.41 s20.15 s4.23 s1.61 s797.53 Q463.41 Q204.00 Q85.39 Q 100
Wonderful Level Cost And Duration
Player Cost in F$D for Starting The Level 1st Level Duration
Levels
198.70 q01D and 00:00:01
2108.61 q01D and 00:00:14
3151.79 q01D and 00:01:05
4268.75 q01D and 00:03:14
5516.93 q01D and 00:07:33
6971.08 q01D and 00:15:06
71.73 Q01D and 00:27:07
82.89 Q01D and 00:45:02
94.59 Q01D and 01:10:28
106.98 Q01D and 01:45:10
1110.22 Q01D and 02:31:03
1214.51 Q01D and 03:30:15
1320.06 Q01D and 04:45:00
1427.09 Q01D and 06:17:41
1535.85 Q01D and 08:10:54
1646.63 Q01D and 10:27:21
1759.72 Q01D and 13:09:52
1875.44 Q01D and 16:21:29
1994.14 Q01D and 20:05:21
20116.19 Q02D and 00:24:45
21141.99 Q02D and 05:23:07
22171.97 Q02D and 11:04:03
23206.56 Q02D and 17:31:14
24246.25 Q03D and 00:48:33
25291.55 Q03D and 08:59:57
26343.00 Q03D and 18:09:36
27401.16 Q04D and 04:21:45
28466.63 Q04D and 15:40:46
29540.04 Q05D and 04:11:12
30622.06 Q05D and 17:57:42
31713.39 Q06D and 09:05:02
32814.75 Q07D and 01:38:08
33926.92 Q07D and 19:42:02
341.06 s08D and 15:21:55
351.19 s09D and 12:43:05
361.34 s10D and 11:50:56
371.51 s11D and 12:51:02
381.68 s12D and 15:49:04
391.88 s13D and 20:50:48
402.09 s15D and 04:02:11
412.32 s16D and 13:29:15
422.57 s18D and 01:18:10
432.85 s19D and 15:35:14
443.14 s21D and 08:26:50
453.46 s23D and 03:59:31
463.80 s25D and 02:19:55
474.16 s27D and 03:34:49
484.56 s29D and 07:51:06
494.98 s31D and 15:15:46
505.44 s34D and 01:55:57
515.92 s36D and 15:58:52
526.44 s39D and 09:31:54
537.00 s42D and 06:42:30
547.60 s45D and 07:38:16
558.23 s48D and 12:26:55
568.90 s51D and 21:16:15
579.62 s55D and 10:14:13
5810.39 s59D and 03:28:51
5911.20 s63D and 01:08:19
6012.06 s67D and 03:20:54
6112.98 s71D and 10:14:59
6213.95 s75D and 21:59:04
6314.98 s80D and 14:41:45
6416.07 s85D and 12:31:47
6517.22 s90D and 15:38:00
6618.44 s96D and 00:09:20
6719.73 s101D and 14:14:50
6821.09 s107D and 10:03:42
6922.53 s113D and 11:45:11
7024.04 s119D and 19:28:41
7125.64 s126D and 09:23:43
7227.33 s133D and 05:39:51
7329.10 s140D and 08:26:51
7430.97 s147D and 17:54:30
7532.94 s155D and 10:12:44
7635.00 s163D and 09:31:38
7737.18 s171D and 16:01:18
7839.46 s180D and 05:52:02
7941.87 s189D and 03:14:09
8044.39 s198D and 08:18:10
8147.03 s207D and 21:14:37
8249.81 s217D and 18:14:13
8352.73 s227D and 23:27:45
8455.79 s238D and 13:06:06
8558.99 s249D and 11:20:16
8662.35 s260D and 18:21:22
8765.87 s272D and 10:20:37
8869.56 s284D and 11:29:19
8973.42 s296D and 21:58:53
9077.47 s309D and 18:00:51
9181.70 s322D and 23:46:51
9286.13 s336D and 15:28:36
9390.76 s350D and 17:17:57
9495.61 s365D and 05:26:50
95100.68 s380D and 04:07:18
96105.98 s395D and 13:31:29
97111.52 s411D and 09:51:39
98117.31 s427D and 17:20:07
99123.36 s444D and 12:09:22
100129.69 s461D and 18:31:57
101136.29 s479D and 12:40:31
102143.19 s497D and 18:47:49
103150.40 s516D and 13:06:44
104157.93 s535D and 19:50:13
105165.79 s555D and 15:11:19
106174.00 s575D and 23:23:12
107182.57 s596D and 20:39:09
108191.51 s618D and 07:12:31
109200.85 s640D and 07:16:46
110210.60 s662D and 21:05:27
111220.77 s686D and 00:52:15
112231.39 s709D and 18:50:56
113242.47 s734D and 03:15:21
114254.03 s759D and 02:19:28
115266.10 s784D and 16:17:21
116278.69 s810D and 21:23:09
117291.84 s837D and 17:51:09
118305.55 s865D and 05:55:42
119319.87 s893D and 09:51:14
120334.81 s922D and 05:52:20
121350.40 s951D and 18:13:39
122366.68 s981D and 23:09:56
123383.67 s1012D and 20:56:01
124401.41 s1044D and 11:46:53
125419.92 s1076D and 19:57:32
126439.26 s1109D and 21:43:09
127459.44 s1143D and 17:18:57
128480.53 s1178D and 07:00:17
129502.55 s1213D and 15:02:34
130525.55 s1249D and 17:41:21
131549.58 s1286D and 15:12:15
132574.69 s1324D and 07:50:59
133600.94 s1362D and 19:53:23
134628.38 s1402D and 03:35:21
135657.06 s1442D and 07:12:55
136687.06 s1483D and 07:02:10
137718.44 s1525D and 03:19:20
138751.28 s1567D and 20:20:42
139785.64 s1611D and 10:22:39
140821.62 s1655D and 21:41:41
141859.29 s1701D and 06:34:24
142898.76 s1747D and 13:17:28
143940.11 s1794D and 18:07:39
144983.47 s1842D and 21:21:50
1451.03 S1891D and 23:16:58
1461.08 S1942D and 00:10:08
1471.13 S1993D and 00:18:28
1481.18 S2044D and 23:59:13
1491.24 S2097D and 23:29:44
1501.30 S2151D and 23:07:27
1511.36 S2206D and 23:09:53
1521.42 S2262D and 23:54:41
1531.49 S2320D and 01:39:33
1541.56 S2378D and 04:42:17
1551.64 S2437D and 09:20:49
1561.72 S2497D and 15:53:07
1571.80 S2559D and 00:37:17
1581.89 S2621D and 11:51:31
1591.98 S2685D and 01:54:05
1602.08 S2749D and 19:03:20
1612.19 S2815D and 15:37:45
1622.30 S2882D and 15:55:53
1632.41 S2950D and 20:16:23
1642.54 S3020D and 04:57:59
1652.67 S3090D and 18:19:31
1662.81 S3162D and 12:39:54
1672.97 S3235D and 12:18:09
1683.13 S3309D and 17:33:23
1693.30 S3385D and 04:44:47
1703.49 S3461D and 22:11:40
1713.69 S3539D and 22:13:23
1723.90 S3619D and 05:09:26
1734.13 S3699D and 19:19:22
1744.38 S3781D and 17:02:50
1754.65 S3864D and 22:39:36
1764.94 S3949D and 12:29:30
1775.26 S4035D and 10:52:27
1785.61 S4122D and 18:08:28
1795.99 S4211D and 10:37:41
1806.41 S4301D and 12:40:17
1816.87 S4393D and 00:36:34
1827.38 S4485D and 22:46:54
1837.94 S4580D and 07:31:47
1848.58 S4676D and 03:11:45
1859.30 S4773D and 10:07:28
18610.11 S4872D and 04:39:40
18711.03 S4972D and 11:09:12
18812.10 S5074D and 05:56:59
18913.34 S5177D and 13:24:01
19014.79 S5282D and 09:51:25
19116.53 S5388D and 19:40:21
19218.63 S5496D and 19:12:07
19321.23 S5606D and 08:48:06
19424.52 S5717D and 12:49:44
19528.82 S5830D and 07:38:34
19634.65 S5944D and 17:36:14
19743.03 S6060D and 19:04:29
19856.06 S6178D and 12:25:07
19979.09 S6297D and 22:00:02
200130.72 S6419D and 00:11:15
Sum676.67 S270836D and 03:47:01